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EA Sports Rocks the Gaming World: EA MMA Review

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Pardon me while I find the words to describe what has been an amazing 24 hours of gaming.  EA's first outing with the sport of mixed martial arts has been greeted with mixed expectations, but it's hard to argue that they've not made the case for EA MMA becoming a series.  The game brings forth a wide variety of options, with a deep career mode, game face capable create-a-fighter, gameplay altering rule sets and venues, and an astonishing online mode.  

If you tried the demo, and had second thoughts, hear me now...the demo doesn't do this game justice.  From the casual mma fan, all the way to gamers who never heard of MMA, this game brings something to the table for everyone.

Star-divide

Gameplay:

  • The ability to switch between "Total Strike Control", which uses the right analog stick to strike, and "Classic Control" which allows use of buttons to strike, there's no reason you shouldn't be able to get the hang of new controls easily.  Easy to pick up, hard to master is the mantra though, and practice will make perfect.  Don't come in thinking this is the UFC Undisputed series, because it's far, far from it...thank goodness.
  • "Fight Now" allows you to explore the entire roster of legends, prospects, and top fighters, along with every venue and rule set.  This allows for a great deal of customization for how you'd like to have your fight presented.  Rule sets include Strikeforce Rules, Unified Rules, Japan Rules, and Vale Tudo.  Although a simplistic mode, there's enough depth there to make each fight feel unique, and special.
  • "Career Mode" is all I expected it to be.  The ever so witty Bas Rutten guides you through your career from amateur to legend, offering encouragement and advice along the way.  You start off as a semi-competent fighter, and build from there, Bas plotting your course to the top.  Menus are made less tedious with the use of a phone that lists options as if they were icons for applications, nifty to say the least.  Career mode starts you off with an excellent tutorial (MMA 101 may as well just be removed) that will take you through three amateur fights, first stand up only, then stand up with clinching, followed by a full MMA bout.  Once you run through these, you'll be given your first pro fight, and you're on your way!  
  • EA MMA's online modes have been highly innovative, and hyped.  After playing online, I have to say, I'm blow away.  I've yet to experience lag, in over twenty fights online.  Loading times may get tedious, but I assure you, it's worth the wait.  All matches save for those that take place on a fight card are ranked, so if you're concerned about hurting your rank, give fight cards a browse and see if theres one you can join in on...or make your own!  Fight cards allow for eight friends to get together, play match maker, and watch the fights play out in front of them, waiting their turn and discussing all the while.  Quick match lets you chase after the Strikeforce title in all divisions, where stringing together enough wins will earn you a shot, and if you win, you'll defend your belt as many times as possible.  "Live Broadcast" allows for selected players to fight while live commentators discuss their bout in front of all who watch, be selected by submitting "hype videos" to EA Sports, calling out your opponents.
  • Create-a-fighter isn't the deepest in the world, but with Game Face, you can upload photos of your face (or certain popular fighters who may not be in the game) and get a decent representation of that fighter's face to work with.  Tattoos and Sponsor ads are placed in zones, not freely placed, but there's a wide variety to choose from, and the system is deep enough to make a very unique fighter.  
Graphics:
  • You can tell that EA did not want to use the exact lighting and camera style as UFC Undisputed, and even though I feel Undisputed has the right idea, EA has done enough to make a product that is distinguishable, and unique.  The artistic style is different, and I would say that EA MMA looks like Fight Night, except...with MMA.
  • I cannot get over how PERFECT the cuts/blood are for this game.  You can watch cuts open more and more blow by blow, the blood smearing on to your (or your opponents) arms as you elbow him, splatter on to your legs as you kick him, smear on your gloves when you punch him.  You can literally see where fingertips covered in blood have touched your arm if you clinched, or fought on the ground.  You CAN recreate BJ Penn vs. Joe Stevenson.  And thats awesome.
  • There's the occasional clipping issue when grappling.  Particularly when two very differently sized fighters are grappling.  Kawajiri against Nick Diaz for example...Diaz got put in a kneebar, and his knee was inside of Kawajiri.  It happens.  This is why THQ has been careful with having vast differences in fighter sizes in the Undisputed games.  This is but a small issue though, there's far too much awesome in this game to dwell on this.
Sound:
  • Best sports soundtrack ever?  Possibly.  Artists include Linkin Park, Avenged Sevenfold, Tech N9ne, Disturbed, Maylene and the Sons of Disaster, Aerosmith, and Methodman, to name a recognizable few.  
  • Frank Shamrock and Mauro Ranallo do so much better when they're not live!!!  There's great, unique commentary, classic one liners, and it all flows.  No complaints here, not at all.
  • Fighting sounds can be a bit "arcade-y" if that makes sense, some shots sound like you're hitting a slab of meat with a cleaver, juice splatter included.  Not horrible, not perfect either.
Overall:

Truthfully, I didn't expect this much out of EA MMA.  It's rare that I sit and play a game non stop for...let's just say a long time, to save myself the embarrassment.  EA MMA has put their best foot forward, and made quite the statement in the world of gaming.  UFC license or not, EA has made the best of the resources available.  Presuming there will be future installments, EA has laid a foundation for success, without a doubt.  I suggest at least renting the game for anyone who is still on the fence, but go read around, this isn't the only review that has good, or even great things to say about this game.  

I give EA MMA an 8/10, for being innovative, fun, and just plain good. 

(Stay tuned for information on a WKR online tournament, grand prix style!  We're looking into prizes, so if you're down to scrap, let us know that you'd be interested, and what system you play on!  Nothing is set in stone, but letting us know that there's interest is a big motivator.)

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In comparison to the HORRIBLE soundtrack on Fight Night round 4, and the joke of a soundtrack Undisputed had, it’s good.

Twitter me @kkelchner621
Read me at WatchKalibRun

by Kaleb Kelchner on Oct 19, 2010 7:55 PM EDT up reply actions  

Fight Night round 4 had some great tracks on it.

Jay Electronica is my new favorit rapper, That Bloc Party song got stuck in my head too.
If your not into Hip Hop and Nu Rock you prolly don’t like it.

Semper Fi'
WatchKalibRun.com
Pain don't hurt...

by RolloTomasi on Oct 20, 2010 1:18 PM EDT up reply actions  

HOLY BALLS THIS GAME IS SOOOO GUUD.

 love this game.

Semper Fi'
WatchKalibRun.com
Pain don't hurt...

by RolloTomasi on Oct 20, 2010 1:17 PM EDT reply actions  

An enjoyable review to read.

I feel as if I have played it already lol. Looking forward to my EA MMA purchase in the near future. If the soundtrack was anywhere near the shoddiness of Fight Night Round 4 I would be forced to play the game on mute again. At least in the menus lol

Maybe someone can hack the game and edit in a pacman death sound after you defeat your opponent. Or quite possibly a FFVII victory fanfare lmao. How is that for “Arcade-y?”

by Randall Moore on Oct 22, 2010 4:49 PM EDT reply actions  

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